Internal Portal

“Civilization is in a race between education and catastrophe.”

—— H.G. Wells

Moonshot Academy is committed to building a Global Learning Community that is grouded on a competency - based liberal arts education and characterized by real - world projects that embrace cutting - edge technology.

Our mission is to cultivate fulfilled individuals and active, compassionate citizens to support the continuation and prosperity of human civilization.

Enrollment Season

Moonshot Academy 2025 - 2026 academic year enrollment has begun.

Our high school is now enrolling 50 new students for grades 9, 10, and 11.
If you are aspire to be a fulfilled individual, compassionate and active citizen, welcome you to join our journey.

Moonshot's One Small Step

Looking for 15 learners passionate about tech entrepreneurship, offering up to Full Scholarships for 4 Years

They will spend nearly half of their time working on real-world tech startup projects; for the remainder of the time, they will return to first principles, deeply understanding the core principles of various disciplines. After graduation, they will be capable of directly engaging in the fields they are passionate about and becoming tech entrepreneurs who contribute real social value.
Hackathon

A Hackathon Exclusively for Middle School Learners

We believe that “with the support of generative artificial intelligence, young people under the age of 20 have, for the first time in human history, the opportunity to become leaders in the majority of fields.” This is a hackathon for middle school students hosted by MSA, aimed at empowering creative and proactive middle schoolers to use technology to solve real-world problems.

Moonshot Projects

Start-up Game Studio Experience

Disciplines/Subjects: Computer Science, Art Key Themes: Game Development, Unity Game Engine, 3D Modeling, Blender, Game Design This project aims to provide a comprehensive start-up game studio experience by integrating computer science and art. Students will begin with the history and theory of game design, gradually mastering key skills such as 3D modeling and map design, and ultimately apply their knowledge in a simulated game studio environment to develop a 2D anti-war-themed game called "Dark Forest." The game tells the story of a kitten traversing a nuclear radiation-contaminated forest in a desolate world after a nuclear explosion, searching for its dog companion and seeking refuge. Through this game, students will learn how to combine programming techniques with creative design, solve technical challenges, and maintain the uniqueness of the game while meeting market demands. Throughout the project, students will experience the entire game development process, from concept to completion, which not only hone their project management and teamwork skills but also deepen their understanding of game design and development in practice. "Dark Forest," with its profound social significance and engaging storyline, becomes a medium for students to convey messages of peace and anti-war, while also exercising their ability to balance creative expression with technical implementation. Ultimately, students will emerge with a complete game project and a range of transferable skills, preparing them for future careers or entrepreneurial paths. This project is not only an educational innovation but also a transformation that combines technology, art, and social responsibility, aiming to cultivate the next generation of game developers and improve education and social awareness through technology.

The -ism Project

Disciplines/Subjects: Visual Arts, English Key Themes: European and American art history, analysis, personal perspective The popularization of mainstream art history has long been dominated by the European and American viewpoint of “originating from Ancient Egypt and Ancient Greece, passing through the Renaissance and Baroque, to Romanticism, Impressionism, and up to modern contemporary art”, which tells a relatively single logic of development and values. As a form of communication common to all human beings beyond language, the history of art has always been incredibly diverse. In the artistic path of Moon Exploration, to communicate smoothly in the context of contemporary art from Europe and the United States, we will respect and systematically explore the masterpieces and the causes and consequences of the traditional narratives. At the same time, we cannot help but ask: In the face of such an authoritative framework, where do we place the movies, stars, topics, and culture that have inspired our appreciation and creativity since our childhood, and where do we place ourselves? So we drew our art history maps, turning straight timelines into spider webs, trails, mountains, and clouds, to see a more unique connection between ancient and modern art and Chinese art from our perspectives. After studying the techniques of specific art genres and combing through their development, we gradually became curious beyond the generalization of the big time, “What does contemporary realism look like?” “Does rebellion have to be Dada?” “Where are the female artists in Abstract Expressionism?” “What is unique about Chinese art history?” Information found with genuine curiosity is more memorable, and characteristics are more interesting after comparison. After an essay, or an exam, the distance between creation and research seems to be closing.

Distant Voice

Disciplines/Subjects: History, Political Sciences, Economics Key Themes: Afghanistan, Women, Rights, Empathy At the Same Time, in Different Spaces, How Do Different Lives Unfold? While our children sit in classrooms diligently studying high school courses and completing assignments, what educational and material challenges are Afghan girls of the same age facing just next door, in Afghanistan? As our children dream, plan, and choose their paths for the future, what hopes and disappointments are these Afghan girls experiencing? Without the right to control their destinies, what aspirations do they hold for the future, and what resistance can they muster? Amidst so many inequalities, these girls yearn to be seen and heard. Understanding and seeing their struggles not only illuminates their darkened world but also broadens our hearts and minds. In this project, you will research information about Afghanistan to understand the current living conditions and stories of Afghan women. Your task is to create a storybook about Afghanistan and organize an exhibition on Afghan women. Through these two efforts, you aim to achieve the following goals: Highlight the political, economic, and cultural background of Afghanistan. Present the challenges and struggles faced by Afghan women through their personal stories, offering profound insights through seemingly small narratives, and amplifying their voices. Inspire readers and attendees to take concrete actions and participate in initiatives to support Afghan women. Sell the storybook and donate all proceeds to an online English school for Afghan women.