Project

Real-world projects creating positive impacts for self, others, communities, and the planet.

Annually, numerous interdisciplinary projects emerge with the mission of contributing to a better world.These projects span multiple disciplines and areas such as biosciences, urban planning, innovative media, physics, and mathematics. Within them, we are engineers, designers, architects, scientists, thinkers, and visionaries for the future. We expect these projects could inspire learners in creating impactful work, prompting them to consider their place in the broader context of the world and the progression of human civilization.

Creative & ExpressionD.R.E.A.MOnboarding Project

Family Memoirs: Recording the individual stories of ordinary families in the big time

Disciplines/Subjects: History, Chinese, Media, Design Key Themes: Nonfiction Writing, Modern Chinese History, Microhistory “What can a small individual or a small family tell us? How much can it aid our understanding of Chinese history? We believe that the experiences of ordinary people can reflect the changes of an entire era, and we can genuinely feel the turning points of significant times through the vivid, detailed small histories. Without a micro perspective, our history would be unbalanced and incomplete.”—History does not float in the air; it is all around us, in the daily meals and routines of every family. Each family is a book, and if we can salvage and collect these memories, they too can be the magnificent voice of the times. In this project, learners explore modern Chinese history by tracing family stories and ultimately complete a “family memoir.” The project integrates multiple disciplines such as history, language arts, media, and design, aiming to document the individual stories of ordinary families against the backdrop of significant historical periods.
Artificial IntelligenceTechnology and InnovationD.R.E.A.M

Start-up Game Studio Experience

Disciplines/Subjects: Computer Science, Art Key Themes: Game Development, Unity Game Engine, 3D Modeling, Blender, Game Design This project aims to provide a comprehensive start-up game studio experience by integrating computer science and art. Students will begin with the history and theory of game design, gradually mastering key skills such as 3D modeling and map design, and ultimately apply their knowledge in a simulated game studio environment to develop a 2D anti-war-themed game called "Dark Forest." The game tells the story of a kitten traversing a nuclear radiation-contaminated forest in a desolate world after a nuclear explosion, searching for its dog companion and seeking refuge. Through this game, students will learn how to combine programming techniques with creative design, solve technical challenges, and maintain the uniqueness of the game while meeting market demands. Throughout the project, students will experience the entire game development process, from concept to completion, which not only hone their project management and teamwork skills but also deepen their understanding of game design and development in practice. "Dark Forest," with its profound social significance and engaging storyline, becomes a medium for students to convey messages of peace and anti-war, while also exercising their ability to balance creative expression with technical implementation. Ultimately, students will emerge with a complete game project and a range of transferable skills, preparing them for future careers or entrepreneurial paths. This project is not only an educational innovation but also a transformation that combines technology, art, and social responsibility, aiming to cultivate the next generation of game developers and improve education and social awareness through technology.
Artificial IntelligenceTechnology and InnovationD.R.E.A.M

AI-Controlled Tabletop Greenhouse

Disciplines/Subjects:  Computer Science, Environmental Science, Agriculture, Robotics Key Themes:  Artificial Intelligence, Large Language Models, Model Design, Sustainable Technology In this innovative final project, students will design and build an AI-controlled tabletop greenhouse that integrates modern technology with sustainable agriculture. The project begins with students brainstorming and sketching potential designs, considering functionality, aesthetics, and structural integrity. Using CAD software, they will create precise digital blueprints of their greenhouse. These designs will then be brought to life using a laser cutter to fabricate the structure’s components. Once cut, students will assemble the pieces, ensuring the greenhouse is sturdy and waterproof, which may involve sealing edges with silicon or other waterproofing materials. The interior of the greenhouse will be filled with soil and planted with real vegetation. The heart of the project lies in integrating an AI-controlled environment to optimize plant growth. Students will install a series of sensors, including a soil moisture sensor to monitor water content. If the soil becomes too dry, a microcontroller, such as a Micro: bit, will automatically activate a watering system. To ensure plants receive adequate light, LED grow lights will be programmed to turn on and off based on a preset schedule or environmental feedback. To maintain an optimal temperature, the greenhouse will include fans for cooling and windows that can be opened automatically based on temperature readings. Students will program these systems using the Micro: bit, combining coding with hardware integration. Throughout the project, students will test, refine, and troubleshoot their prototypes to achieve an efficient, self-sustaining system. This project combines design, engineering, and environmental science while fostering skills in CAD, laser cutting, circuitry, coding, and problem-solving. By the end of the project, students will have a functional tabletop greenhouse and a deeper understanding of how AI and technology can contribute to sustainable agriculture. This hands-on experience will prepare them for real-world applications of STEM disciplines.
Artificial IntelligenceTechnology and InnovationD.R.E.A.M

AIGC at hand

Disciplines/Subjects: User Experience Design, Product Design Key Themes: Interest-driven, Mobile-end products, AIGC, Innovation UX design, as an applied discipline, is constantly evolving due to technological and social developments. The aim of the "AIGC at hand" project is to enable learners to focus on the cutting-edge trends of technological development within a specific period. Through designing AIGC products, while getting to know new technologies, they can deeply understand and learn to apply how technologies serve daily life, achieving an effective connection between knowledge and practice, and cultivating their acute perception and practical ability in technological application. The theme of the project is open but with certain restrictions. During the project implementation, learners can deeply explore user needs in the fields they are passionate about and transform these needs into services of mobile products. The crucial limiting factor is that AIGC technology must be used. Moreover, the integration of technology and product should not be a rigid and forced insertion, but rather a natural and smooth incorporation into the product design, effectively enhancing user experience and product value. For example, the "Journey" product created by learners - specifically serving the particular scenario of multi-person travel among young people, based on the AI large model, helps users jointly customize personalized travel itineraries and plans. Because the product precisely targets user pain points and enables the skillful application of AIGC technology, it has received recognition from enterprises and school experts.
Creative & ExpressionD.R.E.A.M

Moonshot Academy High School Commencement 2024

Disciplines/Subjects: Graphic Design Key Themes: Graduation Ceremony, Branding Design, Packaging Design, Book Design Graduation is one of the most important events in a school, and we created a full set of branded visual identities for the ceremony. The main visual design centered around the “Orange Ladder”, an element derived from Moonshot Academy(MSA)'s landmark, the Little Theater, which is the most familiar symbol to every MSA learner. We abstracted the theater as a three-step ladder, echoing the graduation ceremony theme of “3, 2, 1”. We simulated the projection of the light on the stairs from a vertically downward perspective and summarized it as a minimalist graphic with only orange and black. The orange steps remain unchanged, while the shadows cycle through time, from no shadow at all to a narrow projection, symbolizing the graduation of each student from the MSA, leaving behind a trail of shadows, echoing the time of the graduation ceremony, the Summer Solstice. Utilizing 3D printing technology, we pasted the physical ladder onto part of the material to create a realistic projection through natural light, breaking the boundaries between static and dynamic, two-dimensional and three-dimensional.
EducationPolitics and SocietyMental HealthIncubator Track

Entering the world of elderly

Disciplines/Subjects: sociology, design thinkings Key Themes: elderly, teenager, empathy The Incubator Track in MSA is a year-long, interdisciplinary program that empowers students to develop and launch social impact projects. Students will first define and understand a social problem, and then initiate an action to promote changes around that problem. Along with a variety of social science research and problem-solving methods, learners will also enhance their project management, leadership, and communication skills. The rapidly developing technology is convenient for citizens’ lives, but trouble has been brought to the elderly at the same time. Due to their dissatisfaction with social and emotional needs, the elderly suffer from loneliness and a series of severe consequences brought by loneliness. Loneliness may cause a variety of dangers that can threaten the health of the elderly. We discovered that providing support for the elderly to express and communicate with others reduces their sense of loneliness. We decided to aim at reducing the loneliness of the elderly by building a connection between them.
Creative & ExpressionD.R.E.A.M

Lost & Found: Leaving our campus memories in 99 lost items

Disciplines/Subjects: Graphic Design Key Themes: Creative Design, Exhibition Design These are 99 lost items that were left behind at 129 Nangao Road, Chaoyang District, Beijing, a place once called Moonshot Academy(MSA). The school was forced to move out due to the Covid-19. Most of the campus is now empty, but there are still a lot of items that no one packed or were just too hard to move, so they were left there forever. We chose 99 of these lost items, the largest being graffiti on a wall and the smallest being a marble on a bookshelf. No matter how big or small, each item was a testimony to our real life there. Later, we launched a special “Lost & Found” campaign: we collected all the stories of people with these 99 lost objects, and as long as you have a story with one of them, you can be one of the “adopters” of it. After the event, we designed a set of postcards with all the “adopters” and stories collected at the exhibition. We used four different styles of fonts to form the main visual of “Lost & Found”, as if the 99 different items were piled up together, twisted and turned, seemingly unappreciated and about to be abandoned. The 99 items have also been individually keyed out of the photographs they were originally in and filled in with gray squares that represent “transparent, no content” in the design software to indicate that they are all lost. When you hold each card up to the light, you can retrieve the lost objects and stories, and we hope to convey the idea that although most of these objects are indeed lost, as long as we can find memories of them, their appearance will always be there.
Artificial IntelligenceEnglish Language&Arts

AI Unraveled: Delving Into the Debates on Artificial Intelligence

Disciplines/Subjects: Pre-Advanced English - Nonfiction Key Themes: Human Relationship with Technology, Machine Intelligence, Computational Creativity, AI Ethics, Narrative (Media Representation) of AI This project invites students to become thought leaders by exploring the complexities of AI and its connections to intelligence, creativity, and ethics. Tackling controversial topics, they aim to spark curiosity, challenge misconceptions, and inspire critical thinking about AI's impact on the future. Students begin by selecting a contested issue in artificial intelligence to investigate. They gather perspectives through surveys, informal conversations, and real-world examples, using their findings to shape a thesis and driving question. To support their position, students are required to use case examples to illustrate and support their argument. The project culminates in an 800–1200-word essay, complemented by a creative cover page, showcasing their insights and discoveries. Students are also expected to share their views in an engaging presentation that raises awareness about the AI issue and encourages personal reflection on their learning journey. To extend their advocacy, they design a compelling postcard to communicate their message and spark dialogue beyond the classroom. Through this work, students develop expertise, promote informed perspectives, and inspire meaningful conversations about one of the most critical topics of our time.