Project

Real-world projects creating positive impacts for self, others, communities, and the planet.

Annually, numerous interdisciplinary projects emerge with the mission of contributing to a better world.These projects span multiple disciplines and areas such as biosciences, urban planning, innovative media, physics, and mathematics. Within them, we are engineers, designers, architects, scientists, thinkers, and visionaries for the future. We expect these projects could inspire learners in creating impactful work, prompting them to consider their place in the broader context of the world and the progression of human civilization.

Creative & ExpressionArt

Thunders and Whispers

Disciplines/Subjects: Sound Art, Installation Art Key Themes: Listening modes, soundscape, field recording, sound editing The earliest VR virtual reality display was created in 1968. As early as 1932, Russian composer Alexander Scriabin created the earliest existing stereo recording. Binaural stereo headphones, which have been in mass production since the 1960s, have been able to accurately transmit ambient sound, but why did the concept of “virtual reality” not become widely accepted by the general public until the popularization of VR headsets 60 years later? What is the unique experience of sound in the visually dominated perception of reality? In his exploration of sound art, pioneering French composer Michel Chion proposes three modes of listening that differentiate between the source, the semantics, and the qualities of the sound itself. Learners in Exploring Moon Contemporary Media Art use this as a starting point to break the habit of perceiving and describing the sounds around them in a more multidimensional way. After visiting the Sound Art Museum with rich listening objectives in mind, we tried to create a more complete sound experience for our peers by combining different playback media and environments with recordings, objects, and favorite songs around us. Sound Art is another perspective on music. We used our cell phones to record samples from our lives, learning modern digital editing techniques to paint a soundscape as if we were making music, refreshing our imaginations of uniqueness and resonance, and capturing those fleeting fluctuations as we shared them over and over again.
Creative & ExpressionArt

The -ism Project

Disciplines/Subjects: Visual Arts, English Key Themes: European and American art history, analysis, personal perspective The popularization of mainstream art history has long been dominated by the European and American viewpoint of “originating from Ancient Egypt and Ancient Greece, passing through the Renaissance and Baroque, to Romanticism, Impressionism, and up to modern contemporary art”, which tells a relatively single logic of development and values. As a form of communication common to all human beings beyond language, the history of art has always been incredibly diverse. In the artistic path of Moon Exploration, to communicate smoothly in the context of contemporary art from Europe and the United States, we will respect and systematically explore the masterpieces and the causes and consequences of the traditional narratives. At the same time, we cannot help but ask: In the face of such an authoritative framework, where do we place the movies, stars, topics, and culture that have inspired our appreciation and creativity since our childhood, and where do we place ourselves? So we drew our art history maps, turning straight timelines into spider webs, trails, mountains, and clouds, to see a more unique connection between ancient and modern art and Chinese art from our perspectives. After studying the techniques of specific art genres and combing through their development, we gradually became curious beyond the generalization of the big time, “What does contemporary realism look like?” “Does rebellion have to be Dada?” “Where are the female artists in Abstract Expressionism?” “What is unique about Chinese art history?” Information found with genuine curiosity is more memorable, and characteristics are more interesting after comparison. After an essay, or an exam, the distance between creation and research seems to be closing.
Creative & ExpressionArt

Self-Portrait

Disciplines/Subjects: Visual Arts Key Themes: Self-portrait, Collage, Found object, Art therapy Self-portraits are a recurring theme in artists’ creations. Whether it’s a realistic self-portrait meticulously drawn by observing oneself in a mirror, or an abstract self-portrait created using any materials or objects to convey personal traits, this is an essential step in art learning and creation. In the Self-Portrait unit of the Art Track, learners will start by identifying ten personal keywords and then complete three works centered on self-expression. These three projects include: Life Album (with cover) – exploring direct self-expression. Readymade Sculpture – using real objects and materials to convey unique characteristics. The Opposite of Me – identifying and attempting to approach or even embrace one’s opposite side. Following these three creations, learners will utilize their ELP time to produce a fully developed and polished self-portrait. This time, their audience will include the entire community.
Creative & ExpressionArt

Four pages comic

Disciplines/Subjects: Visual Arts Key Themes: Comics, Graphic Novel, Chris Ware Famous comic works like The Avengers, Dragon Ball, and Old Master Q are often regarded as children's reading material and thus dismissed by many adult readers. However, when we revisit the history of storytelling through images, we find many extraordinary artistic works that are innovative in style and profound in content. For instance, the graphic novel Maus, which deals with the theme of Nazi concentration camps during World War II, became the first such work to win a Pulitzer Prize, demonstrating to readers worldwide that image-based storytelling can rival even the most serious literary creations. When we grow accustomed to recording life through abstract written language, we often face the limitations of vocabulary and expression, making it challenging to fully articulate our thoughts. By turning to image-based storytelling, we might discover that our thoughts and emotions inadvertently emerge between panels. In this process, whether we quickly convey a story through concise frames or repeatedly use a series of similar images to create the atmosphere, our creative expression takes on a magical transformation. The graphic novels of artist Chris Ware show us how the mundane can be reinterpreted through images, becoming thought-provoking and impactful. In this comics unit, students who have learned about creating multi-panel narratives will take inspiration from Chris Ware’s Jimmy Corrigan: The Smartest Kid on Earth to identify moments in their own daily lives worth recording and reimagine them through their creations. This project aims to challenge the stereotypical perceptions of comics as a creative medium.
Creative & ExpressionArt

Poetry Illustration

Disciplines/Subjects: Visual Arts, English Key Themes: Poem, Illustration, Surrealism Since the invention of photography in the 19th century, the main function of painting at that time has almost been replaced. For a while, many people claimed that "painting is dead". However, the ensuing Impressionism, Cubism, Surrealism, Pop Art, and Minimalism paintings have given this form of expression unprecedented vitality. Among them, surrealist paintings are known to many people for depicting dreams, mental states, and other highly emotional ways. Poetry, as the genre closest to surrealism among all forms of written expression, can often bring readers a certain kind of unspeakable reading experience by splitting and reorganizing different images. This unusual experience always makes readers complain that "I can't understand it". Even the title of "poet" is in some cases a kind of derision rather than a description. American poet Richard Brautigan's poems often contain a lot of prose descriptions. Imaginative imagery is scattered throughout every line of his works. After the Illustration unit, learners in the Narrative Image class each chose a piece from Brautigan's Selected Poems as the inspiration for the unit and completed a surprising illustration. To let the learners' works be seen by more people, we have chosen to bring such an exhibition to you in the Little Theater. We hope you will enjoy it.
SustainabilityScience

Phenological Investigations: Understanding Plant Responses to Environmental Changes

Disciplines/Subjects: Phenology, Botany, Ecology Key Themes: Phenology, Plant Physiology, Data Collection and Analysis, Environmental Changes Students will take on the role of phenologists, scientists who study the timing of biological events about environmental conditions. This project will involve observing and documenting the phenological stages of various plant species on the school campus, and analyzing how environmental factors influence these stages. This real-world task allows students to engage in authentic scientific inquiry and produce meaningful outputs that could be used for ecological studies or shared with the local community.
OthersScience

Finding the Right Location with GIS

Discipline/ Subject:GIS, Design Key Themes: GIS Campus Map, Sign Design This was initially a "boarding project" course, where the teacher designed the research questions, project outcomes, and all the acceptance criteria in advance. However, the teacher, Mora, found this approach uninteresting. So, after analyzing examples of how GIS can impact everyday life, she would always ask the learners, "Do you have any issues you want to vent about, or projects you'd like to tackle, or problems you think can be solved using geographical thinking? Let's work on them together. If not, you can work on the project I've prepared. Your choice." In the fall semester of the 2024-2025 school year, a group of 9th-grade freshmen who wanted to create their projects found an area of interest: modifying the school's map and wayfinding system (landmarks and signage). As freshmen, they often found themselves lost on campus, unable to navigate properly. After some complaints in class, they decided to tackle the school's map and wayfinding system. Mora suggested they consult other members of the community to determine if this was indeed a real issue. They interviewed students, teachers, school administrators, and parents, and distributed surveys to all students, teachers, and parents. "Have you ever had difficulty finding a classroom on campus?" In the 175 valid surveys, 90% answered "Yes." "What do you think is the biggest problem with the school's map, landmarks, and signage system?" Missing or incorrect information on the map; the inner circle signage system provides no information. Based on the survey and interview results, they corrected errors in the school's map, added a more user-friendly "current location" feature, and focused on improving the inner circle wayfinding system. They thought this would solve the problem, but as the project progressed, an obstacle appeared: the school's classroom numbering was chaotic and irregular. To quickly locate classrooms, the room numbers needed to be rearranged. Without this, adding more maps and signage would still result in people getting lost. Reordering the room numbers for the entire school was far beyond their capability.
Modeling and Data ScienceScience

The Roar of the Mortar: An Invincible Siege Weapon

Disciplines/Subjects: Physics, Engineering, Computer Science Key Themes: Experiment Design, Scientific Calculation and Derivation, Engineering Manufacturing and Processing What is the experience of designing and making a "weapon"? Let's feel together with the students from Introduction to Physics, experience the hardships of the process and the beauty of the results, the agony of failure and the joy of success. Welcome to our Physics Project Exhibition. In this project, students have designed and simulated an important historical task from a war scenario—accurately hitting an enemy command center with simulated artillery shells. In this challenge, students not only apply fundamental principles of physics but also require innovative thinking, practical experimental design, and the application of their knowledge to solve real-world problems. The core task of the project is to use an existing tennis ball launcher or various "weapons" designed and built by students to simulate the firing of artillery shells. By adjusting parameters such as launch angle and initial velocity, students aim to hit distant targets with precision. The challenge was completed in three different ways: Experimental Method: Students designed and implemented multiple experiments to explore how launch angle and initial speed affect the trajectory of the balls. Through data analysis, they determined the optimal launch parameters. Theoretical Method: Using the physics of projectile motion, students performed precise mathematical calculations to predict the landing point of the artillery shells, determining the exact launch angle and velocity needed to hit the target. Engineering Design Method: Some students took on the challenge of designing and building their launchers. Through experimental testing, they continually refined their devices, striving to improve shooting accuracy through precise engineering. This project not only involves fundamental physics knowledge but also cultivates students' creativity, teamwork, and problem-solving skills. Through this exhibition, you will see how students have turned theoretical knowledge into practical solutions, demonstrating their learning journey from theory to application.