Mingjian Zhang

Computer Science Teacher

Mingjian Zhang is an information technology instructor in the DREAM department with a bachelor's degree in digital media from the University of Rochester and a master's degree in learning science and technology from the University of Pennsylvania. He has plenty of passion and resources for digital media, and he is responsible for incubating a wide range of narrative projects based on digital media technology.

Responsible for incubating various narrative projects based on digital media technologies and driving innovation in education technology. He utilizes skills such as Unity development, Python/SQL data processing, HoloLens2 development, Apple eco-development, digital media, etc. to provide students with innovative learning experiences in conjunction with the United Nations Sustainable Development Goals (SDGs) theme. Allow more students to visualize their vague interest in the DREAM field into a digital media project with social value.

With plenty of passion and resources for digital media, his work and research areas include but are not limited to: computational thinking, computer science education, artificial intelligence literacy, big data analytics, Unity development, HoloLens2 mixed reality development, project-based learning methods, and more. He is committed to applying these technologies in education to create more interactive and innovative learning environments.

This semester he created an onboarding course at High School, a 2D pixel-based platform jumping game called Nature's Fury. He has been gaming since high school days, from simple bricklaying to complex mixed-reality headset rehabilitation games for stroke patients. His love of gaming has never changed. Now he is waving the gaming flag vigorously in schools, preaching tirelessly to students who are not only interested in gaming but also brave enough to explore it.

Projects1

Start-up Game Studio Experience

Disciplines/Subjects: Computer Science, Art Key Themes: Game Development, Unity Game Engine, 3D Modeling, Blender, Game Design This project aims to provide a comprehensive start-up game studio experience by integrating computer science and art. Students will begin with the history and theory of game design, gradually mastering key skills such as 3D modeling and map design, and ultimately apply their knowledge in a simulated game studio environment to develop a 2D anti-war-themed game called "Dark Forest." The game tells the story of a kitten traversing a nuclear radiation-contaminated forest in a desolate world after a nuclear explosion, searching for its dog companion and seeking refuge. Through this game, students will learn how to combine programming techniques with creative design, solve technical challenges, and maintain the uniqueness of the game while meeting market demands. Throughout the project, students will experience the entire game development process, from concept to completion, which not only hone their project management and teamwork skills but also deepen their understanding of game design and development in practice. "Dark Forest," with its profound social significance and engaging storyline, becomes a medium for students to convey messages of peace and anti-war, while also exercising their ability to balance creative expression with technical implementation. Ultimately, students will emerge with a complete game project and a range of transferable skills, preparing them for future careers or entrepreneurial paths. This project is not only an educational innovation but also a transformation that combines technology, art, and social responsibility, aiming to cultivate the next generation of game developers and improve education and social awareness through technology.