In this fantastic and fun final project, students will design, build, and program their own Sumo robots to compete in a class-wide tournament. The project begins with students learning the fundamentals of robot design, focusing on creating a robot with an optimal shape for pushing or flipping opponents. Students will sketch their designs and fabricate their robot parts using available tools and materials, ensuring the pieces fit together securely. Emphasis will be placed on selecting a shape that provides stability, maneuverability, and the ability to effectively overpower or outmaneuver other robots.
Next, students will select motors for their robots, weighing factors like speed and torque to achieve the best combination for offensive and defensive strategies. Additional wheels may be added for balance and to ensure consistent performance. Infrared sensors will be integrated to detect the edge of the ring, preventing the robot from driving out of bounds, while long-range sensors will allow the robot to detect and track the opponent. Component placement within the robot will be determined by the students, balancing functionality and strategic considerations.
The core of the project involves programming an Arduino to control the robot. Students will write code to process sensor inputs, keep the robot inside the ring, and make it capable of targeting and engaging the opponent effectively. Iterative testing and debugging will be a critical part of this process, allowing students to refine their designs and code.
The project culminates in a class-wide Sumo robot competition. Each robot will face off in the ring, showcasing its ability to stay within bounds, detect opponents, and use force or strategy to push or flip other robots out of the ring. This final exposition challenges students to apply their creativity, engineering skills, and programming knowledge to determine who has built the ultimate Sumo robot.