Start-up Game Studio Experience

Mingjian Zhang Mingjian Zhang

Guardians

Driving Questions

  1. How can programming techniques be combined with the artistry of game design to create a unique gaming experience?
  2. In game development, how do technical limitations affect the realization of creativity?
  3. Facing technical challenges in development, how can we find innovative solutions?
  4. In the game development process, how can we balance creativity with market demand?

Project Introduction

Disciplines/Subjects: Computer Science, Art

Key Themes: Game Development, Unity Game Engine, 3D Modeling, Blender, Game Design


This project aims to provide a comprehensive start-up game studio experience by integrating computer science and art. Students will begin with the history and theory of game design, gradually mastering key skills such as 3D modeling and map design, and ultimately apply their knowledge in a simulated game studio environment to develop a 2D anti-war-themed game called "Dark Forest." The game tells the story of a kitten traversing a nuclear radiation-contaminated forest in a desolate world after a nuclear explosion, searching for its dog companion and seeking refuge. Through this game, students will learn how to combine programming techniques with creative design, solve technical challenges, and maintain the uniqueness of the game while meeting market demands.

Throughout the project, students will experience the entire game development process, from concept to completion, which not only hone their project management and teamwork skills but also deepen their understanding of game design and development in practice. "Dark Forest," with its profound social significance and engaging storyline, becomes a medium for students to convey messages of peace and anti-war, while also exercising their ability to balance creative expression with technical implementation.

Ultimately, students will emerge with a complete game project and a range of transferable skills, preparing them for future careers or entrepreneurial paths. This project is not only an educational innovation but also a transformation that combines technology, art, and social responsibility, aiming to cultivate the next generation of game developers and improve education and social awareness through technology.

Core Competency

Habits of Minds:  Continuous Learning, Growth Mindset, Strive For Excellence, Empathy

Transferable Skills:  Organizing and representing information, Identifying patterns and relationship, Designing a Solution

Content Knowledge:  Game Application Development based on 3D game engines, Object-Oriented Programming, 3D Modeling abilities