Disciplines/Subjects: User Experience Design, Product Design
Key Themes: Interest-driven, Mobile-end products, AIGC, Innovation
UX design, as an applied discipline, is constantly evolving due to technological and social developments. The aim of the "AIGC at hand" project is to enable learners to focus on the cutting-edge trends of technological development within a specific period. Through designing AIGC products, while getting to know new technologies, they can deeply understand and learn to apply how technologies serve daily life, achieving an effective connection between knowledge and practice, and cultivating their acute perception and practical ability in technological application.
The theme of the project is open but with certain restrictions. During the project implementation, learners can deeply explore user needs in the fields they are passionate about and transform these needs into services of mobile products. The crucial limiting factor is that AIGC technology must be used. Moreover, the integration of technology and product should not be a rigid and forced insertion, but rather a natural and smooth incorporation into the product design, effectively enhancing user experience and product value. For example, the "Journey" product created by learners - specifically serving the particular scenario of multi-person travel among young people, based on the AI large model, helps users jointly customize personalized travel itineraries and plans. Because the product precisely targets user pain points and enables the skillful application of AIGC technology, it has received recognition from enterprises and school experts.
Habits of mind: Curiosity, Continuous learning, Empathy, Striving for excellence.
Transferable skills: Inquiry, analysis&synthesis, Using sources, collaboration problem solving, Oral presentation
Content Knowledge: AIGC, User Research, Design Thinking, Problem Definition, Solution, Prototype Design, Mobile Design Specifications.
Based on large AI models and user body models, this platform helps people who "want to express themselves through clothing" to create and produce garments that are uniquely their own.