Disciplines/Subjects: Sound Art, Installation Art
Key Themes: Listening modes, soundscape, field recording, sound editing
The earliest VR virtual reality display was created in 1968. As early as 1932, Russian composer Alexander Scriabin created the earliest existing stereo recording. Binaural stereo headphones, which have been in mass production since the 1960s, have been able to accurately transmit ambient sound, but why did the concept of “virtual reality” not become widely accepted by the general public until the popularization of VR headsets 60 years later? What is the unique experience of sound in the visually dominated perception of reality?
In his exploration of sound art, pioneering French composer Michel Chion proposes three modes of listening that differentiate between the source, the semantics, and the qualities of the sound itself. Learners in Exploring Moon Contemporary Media Art use this as a starting point to break the habit of perceiving and describing the sounds around them in a more multidimensional way. After visiting the Sound Art Museum with rich listening objectives in mind, we tried to create a more complete sound experience for our peers by combining different playback media and environments with recordings, objects, and favorite songs around us.
Sound Art is another perspective on music. We used our cell phones to record samples from our lives, learning modern digital editing techniques to paint a soundscape as if we were making music, refreshing our imaginations of uniqueness and resonance, and capturing those fleeting fluctuations as we shared them over and over again.
Habits of mind: Growth Mindset, Revision, Seek for help, Strive for Excellence
Cognitive skills: Creating, Exhibiting, Critique
Content Knowledge: 3 listening modes, Elements of music, Experimental music and sound art, Media and environment, Digital audio production